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Warden

A render of the Warden from Minecraft I made in Nomad sculpt. It ended up having 7.51 million vertices. If i so much as looked at the dynamic topology button my software would crash. 
I achieved the emissive material on the horns by extracting a very thin shell from a masked area, then setting the material blend mode to additive and unlit. I originally did the same for the souls, but then the light was ignoring the torso and appearing on the inside arms.

Final render. I swear I cropped these better. It’s probably a bug with Artstation.

Final render. I swear I cropped these better. It’s probably a bug with Artstation.

Face closeup

Face closeup

Chest cavity detail

Chest cavity detail

Back detail. Mojang said that the biceps were a bone material, so I figured I’d keep with that theme.

Back detail. Mojang said that the biceps were a bone material, so I figured I’d keep with that theme.

Uncolored front view

Uncolored front view

Final render. I swear I cropped these better. It’s probably a bug with Artstation.

Final render. I swear I cropped these better. It’s probably a bug with Artstation.