A render of the Warden from Minecraft I made in Nomad sculpt. It ended up having 7.51 million vertices. If i so much as looked at the dynamic topology button my software would crash. I achieved the emissive material on the horns by extracting a very thin shell from a masked area, then setting the material blend mode to additive and unlit. I originally did the same for the souls, but then the light was ignoring the torso and appearing on the inside arms.